The apps follow the platforms' own look — Liquid Glass on iOS, Material 3 on Android — and the brand lives inside the content. Lifty should feel at home on the phone and unmistakably Lifty on the screen.
Where colour goes
| Element | Colour |
|---|---|
| Primary action (route, record) | Electric Orange fill, white label (large, bold) |
| Orange text, links, checkmarks on light grounds | Orange Ink |
| Dark hero panels and cards | Mountain Teal, with contour lines in Contour |
| Celebration and collection heroes | Deep Burgundy |
| Good news and badges on teal or burgundy | Icy Mint |
| Dark mode panels | Lifted Teal, Lifted Burgundy |
| Piste difficulty | Piste colours, with the difficulty name |
| Status (open, limited, closed) | A coloured dot beside the word |
In code
Today the colours live in ios/…/App/Brand.swift and android/…/ui/theme/Color.kt, under older names (alpine, plum, iceMint, cream, Sunset Orange). The next phase generates both from this guide's tokens and renames them to match. Until then, the colour page lists the code name next to each token.
Type in the apps is the system font (SF Pro, Roboto) with Unbounded for hero numbers. The brand typefaces arrive with their app licences.